
This section is for students in my classes. The game design project allows the student of English as a Foreign Language to practice English as a means of (1) giving instructions and (2) accomplishing goals. It's also a nifty way to practice English writing and conversation - depending upon the specific nature of the course.
Students experience the process of game design from initial idea to implementation, playtest, review, and revision. The results are what I call Flash Games, simple games with rather short rules which can be picked up and mastered rather quickly (the term Flash Game is inspired by the literary term Flash Fiction which describes a short short story written under two thousand words). As student-generated Flash Games are completed, they are archived at this site - the student-generated Interactive Dramas are archived at my Shakespeare Eclectic Science Fiction Interactive Theatre site in the NCCU Student Scenarios section.
For an academic look at the language learning benefits of games -particularly Role Playing Games - in the language classroom, see the papers section of my Shakespeare Eclectic Science Fiction Interactive Theatre web page. David Millians runs the Gaming and Education Newsletter for the Game Manufacturers Association Gaming and Education Committee to which I've contributed a few brief articles as well.
While this Game Design Project is specifically intended for my EFL classes, teachers of other languages or even other subjects may find it worthwhile to adapt the project to their own courses. It can lend itself to a variety of classroom applications. Since I am focusing on language use, I do not limit the type of game or the subject area - albeit a fine EFL adaptation is to require the games to be conversational or compositional in nature, depending upon which skills the instructor prefers students work on at the time of the assignment (reading-based games are also a possibility in both language and literature courses). Teachers of other subjects may feel free to narrow the assignment by requiring the student-generated games be within the scope of the course matter (obviously Glass Bead Games are well suited for this sort of classroom application). Teachers may feel free to email Brian David Phillips, Ph.D., C.H. at phillips@nccu.edu.tw with reports of their own adaptation of the project.
In a nutshell, the Game Design Project works this way: Students follow instructions in the Game Design Assignment sheet and create their own original games. Usually they start the sequence by sharing their game concept with other students in small group discussion and/or with the teacher in indivicual conferences (depending upon the focus of the class and time resources available). From the initial concept discussion, students go home and tweak the design. Each student then builds three prototypes of their game with instructions and takes them to class. Students then break into small groups - usually groups of four - and share their games with one another. Students then have the chance to ask questions about game play and go into some detail in explanation. Once all the students in a group have shared their game introductions, they trade games - each student ends up with three reviewers and with three games to review. The students then take the games home and play them with their friends. They fill out a Game Peer Evaluation and Playtest Review Form for each game. Next, students meet in small groups or in pairs and discuss the games with the designers. They return the prototypes and their review sheets and go over them. With these comments in hand, the students go home once again to complete the final draft and design of their game which is then archived on the web page for classmates and the world to see.
These are various articles and help files of particular use to the novice and beginning game designer. Professionals may find them to be useful review material and idea generators. Many of these are also available elsewhere on the web but I have mirrored them here for easier access for my students at NCCU. If you are a game designer and would like to contribute an article to this archive, then feel free to email Brian David Phillips, Ph.D., C.H. at phillips@nccu.edu.tw.
These are various freeware games I've created. Copyright stays with me but if you want to print off a copy for personal use, feel free to knock yourself out. Most of these were originally designed as activities for my English as a Foreign Language classes. Many of these are early drafts of game ideas I've since expanded in other forums.
These are web pages which discuss designs of games which are inspired by Hermann Hesse's Nobel Prize winning novel, Magister Ludi: The Glass Bead Game. In the novel, Hesse describes a futuristic utopian society in which The Glass Bead Game is played by demonstrating connections between ideas (this is a simplistic summary of the concept, read the damned book for a better idea of whatever the hell it's about). Hess describes the game ideas but he doesn't go into detail on the mechanics of the system. Quite a few folks have taken this as a challenge and have decided to create their own variations or Glass Bead Games. Some designers consider the creation of a true Glass Bead Game to be something of a Holy Grail of Game Design akin to Unified Field Theory. These variations represent a gamut of subtle and meditative to simple and conversational.
Role Playing Games are my favorite sort of game so I wanted to include a good list of free RPGs you can find available on the Web. These are table top RPGs, if you'd like to see some excellent materials on Live Action Role Playing Games, Freeforms, and Interactive Dramas, then feel free to slip on over to my very own Shakespeare Eclectic Science Fiction Interactive Theatre for more than enough of that (actually, my Ph.D. dissertation is on that very subject).
You can find some good Role Playing Game design articles at RPG.NET's Gamer's Realm Specialty Forums page.
This is a mega list of game design articles on the web, most of which are specifically related to computer game design but many of which discuss principles which carry over into other game design areas - cross-platform principles if you will. Some of these articles are also archived on this site for easier access for my students here at NCCU.
Here are some of the web pages that deal with game design. If you know of others, please tell me and I'll post them.
As I find them, I will list here the home pages of specific game designers.
The following people are doing their own game design and are happy to share their results with you for free:
There are a number of independent-minded game publishers out there. Here are some of them.
Here are some of my favorite general games pages. They also have a number of pointers that will send all over the place.
Here are some internet newsgroups which approach game design and games. Just go to the group most appropriate to your interests and have at you.
alt.games.nomic
alt.polyamory
alt.sex.stories
alt.sex.swingers
aus.games.roleplay
rec.arts.anime.games
rec.arts.erotica
rec.arts.sf.starwars.games
rec.gambling.other-games
rec.games.abstract
rec.games.backgammon
rec.games.board
rec.games.board.ce
rec.games.board.marketplace
rec.games.bridge
rec.games.chess
rec.games.chinese-chess
rec.games.design
rec.games.diplomacy
rec.games.frp.advocacy
rec.games.frp.announce
rec.games.frp.archives
rec.games.frp.cyber
rec.games.frp.dnd
rec.games.frp.gurps
rec.games.frp.industry
rec.games.frp.live-action
rec.games.frp.marketplace
rec.games.frp.misc
rec.games.frp.storyteller
rec.games.frp.super-heroes
rec.games.go
rec.games.int-fiction
rec.games.miniatures
rec.games.miniatures.historical
rec.games.miniatures.misc
rec.games.miniatures.warhammer
rec.games.misc
rec.games.mud.misc
rec.games.pbm
rec.games.playing-cards
rec.games.sex
rec.games.trading-cards.announce
rec.games.trading-cards.misc
rec.games.trivia
soc.subculture.bondage-bdsm
uk.games.roleplay
Email Brian David Phillips, Ph.D., C.H. at phillips@nccu.edu.tw.
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